![]() Implemented conic section highlighting when cursor hovers over trajectories in Map viewįixed: orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudesįixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbitįixed: discarded stage's orbit changes when timewarping with accelerationįixed: joints break when decoupling parts on vessels with physicsless parts.įixed: loading screen soft locks after a revert to launch while game is pausedįixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being appliedįixed: A.I.R.B.R.A.K.E.S. ![]() Improved smoothness of the blink animation Improved self shadowing on kerbal skin materials Updated mipmap settings for scaled planet textures to improve appearanceįixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabledįixed: attaching a decoupler that creates a fairing too close to the Mk1 command pod prevents Kerbals from exiting vessel Increased Eve's atmosphere scatter heightįixed: wrong scale on KSC light colliders creating log spamįixed: decals not visible at higher altitudes above Eelooįixed: water is invisible when landing at a specific location on the surface of Eveįixed: Bop's polar crater appears distorted in map and tracking stationįixed: terrain spikes at Bop's south poleįixed: lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodiesįixed: lighting is inconsistent at Laythe’s north poleįixed: lighting is inconsistent at Vall’s north pole Implementation of biome and triplanar mesh bucketing for terrain renderingĪdjusted dynamic resolution calculation for clouds Improved cloud blending with the atmosphere Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother Increased timeout for Fairing and Wing edit iconsįixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VABįixed: vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behaviorįixed: triangle panels placed with mirror symmetry are not oriented correctlyįixed: the "RA-15" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VABįixed: the "DTS-M1" antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VABįixed: the "Pegasus 1" ladder appears inverted when placed in mirror symmetry mode on a vessel in the VABįixed: the "Communotron 16-S" antenna appears inverted when placed in mirrorsymmetry mode on a vessel in the VABįixed: Max Impact statistic shows twice in part info tooltipĬloud lighting and shading improvements, including: application of atmosphere transmittance to cloud lighting, unification of ambient light calculation for raymarched, baked, and scaled clouds, recalculation of average position for clouds to accomodate density, updating scattering to use average/weighted position estimated from density samples, moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphereĬhanged lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc.
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